Ranked run
Swim Coach
Run f2cgv2se2h76nwt · Aug 28, 2026, 2:43 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 19
Round result: loss

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Lumijel · Swoonet · Snapscald · Dewlotl · Steamscuttle
- Fire × 3Snapscald · Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Snapscald, Dewlotl.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 30 · Steamscuttle: 15 · Furnadon: 12
- DamageLumijel: 60 · Swoonet: 30 · Dewlotl: 30
- HealLumijel: 90 · Swoonet: 30 · Snapscald: 150 · Dewlotl: 30 · Steamscuttle: 90
Round inventory
Trinkets
26 trinkets · 20 types

Gold Trophy
On Victory Gain $8.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Gold-o-matic
Increase Income by $30.

Sapphire Amulet × 3
You receive 25% more Heal.

Mysterious Mask
Choose a trainer and gain their ability.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Winged Crown
Your top middle monster has +1 Multicast.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Gold Incense
The next 5 shops will contain only Legendary monsters.
