Ranked run
Scavenger
Run ey6qmr9kzz5zsmg · Sep 16, 2026, 1:32 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 15
Round result: win

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Gachapod · Shrinell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 100 · Gachapod: 240 · Onsetra: 200 · Shrinell: 480 · Ratacomb: 60
- HealSukoi: 80
Round inventory
Trinkets
82 trinkets · 39 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 5
On Victory Gain $8.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Crown × 4
Your top middle monster has +20 Damage.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold Nugget × 3
Increase Income by $3.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fancy Sword × 5
Your monsters have +3% Damage for each Trinket you have.

Market License × 3
Increase shop rank by 1.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Wood Sword
Your monsters have +5 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Fire Orb
Your Fire monsters have +3 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sapphire Amulet × 2
You receive 25% more Heal.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Power Bell
Monsters in your shop have +25 Damage.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Razor Beak
Your Flying monsters have +1 Multicast.

Winged Crown
Your top middle monster has +1 Multicast.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Topaz Amulet
You receive 25% more Shield.

Haste Crown × 3
Your top middle monster has +30% Cooldown Speed.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 4
+5000 HP

Training Weights
+100 HP

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Mighty Bell
Monsters in your shop have +300 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).
