Ranked run

Musician

Run hma0dgsprx68emq · Jul 27, 2026, 2:43 AM

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Patch unknownUpdated Jul 27, 2026, 9:20 PM1 observed rounds
Outcomeunknown
Record01
MMR1405?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 9:20 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Steel × 2Clawnetic · Ironcore
  • Water × 2Sirenade · Torrantler

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Dracana + Ironcore259 rounds together · 49% round win association259 observed win/loss round results
  • Dracana + Galvanine210 rounds together · 47% round win association210 observed win/loss round results
  • Dracana + Sirenade186 rounds together · 55% round win association186 observed win/loss round results
  • Clawnetic + Galvanine165 rounds together · 48% round win association165 observed win/loss round results
  • Dracana + Torrantler147 rounds together · 55% round win association147 observed win/loss round results
  • Clawnetic + Dracana100 rounds together · 46% round win association100 observed win/loss round results
  • Galvanine + Sirenade87 rounds together · 53% round win association87 observed win/loss round results
  • Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results
  • Ironcore + Sirenade37 rounds together · 46% round win association37 observed win/loss round results
  • Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results
  • Clawnetic + Torrantler18 rounds together · 28% round win association18 observed win/loss round results
  • Clawnetic + Sirenade13 rounds together · 31% round win association13 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Ironcore: 30 · Dracana: 5 · Galvanine: 30
  • HealSirenade: 200 · Torrantler: 200
  • ShockGalvanine: 18

Round inventory

Trinkets

13 trinkets · 13 types

Training Weights

+100 HP

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.

Market License

Increase shop rank by 1.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Barbell

+5000 HP

Metronome

When your monster cast, they gain +10 Damage for this battle.

Fancy Sword

Your monsters have +3% for each trinket you have.

Mysterious Charm

+25% HP

Winged Crown

Your top middle monster has +1 Multicast.

Haste Crown

Your top middle monster has +30% Cooldown Speed.