Ranked run
Swim Coach
Run q55t730odfjzz3t · Sep 15, 2026, 3:21 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: win

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Pawsperity · Shrinell · Gachapod
- Ghost × 2Shikitsune · Petrirex
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 100 · Pawsperity: 600 · Shrinell: 320 · Petrirex: 150 · Gachapod: 300
- HealSukoi: 80
Round inventory
Trinkets
74 trinkets · 31 types

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Junk × 9
Does nothing.

Power Crown
Your top middle monster has +20 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Earth Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 3
Your monsters have +5 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Market License
Increase shop rank by 1.

Power Bell
Monsters in your shop have +25 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Razor Beak
Your Flying monsters have +1 Multicast.

Giant Club × 6
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell
+5000 HP

Mighty Bell × 5
Monsters in your shop have +300 Damage.

Zenith Stone × 5
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 2
Increase Income by $3.

Training Weights
+100 HP

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Trophy
On Victory Gain $8.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.
