Ranked run
Swim Coach
Run 0mz0tysz4k7y81l · Aug 6, 2026, 9:45 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cinderfly
Tier 2 · Cost 30
After you buy a Bug monster, this gains +10% Cooldown Speed.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Prismagon
Tier 4 · Cost 45
+30 Damage permanently for each unique type on your team.
No equipment observed on this monster.

Aristobat
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Boomagon · Prismagon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCinderfly: 6
- DamageIroncore: 30 · Dirgefin: 50 · Boomagon: 40 · Prismagon: 100
- HealDirgefin: 100
- PoisonAristobat: 6
Round inventory
Trinkets
7 trinkets · 7 types

Gold Trophy
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Link Cable
All of your team's monsters are now considered adjacent to each other.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.
