Ranked run
Twins
Run puult3gzunin8ps · Sep 15, 2026, 10:32 PM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 16
Round result: win

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Mallogre
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRatacomb: 60 · Shrinell: 480 · Ratacomb: 60 · Mallogre: 100 · Draconarch: 100 · Mallogre: 100
- ShieldMallogre: 100 · Mallogre: 100
Round inventory
Trinkets
73 trinkets · 29 types

Junk × 3
Does nothing.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 8
Monsters in your shop have +10% Heal.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 8
+100 HP

Gold Trophy × 2
On Victory Gain $8.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Gold Nugget × 2
Increase Income by $3.

Wood Sword × 2
Your monsters have +5 Damage.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mysterious Mask
Choose a trainer and gain their ability.

Rocket Boots
Monsters in your shop gain Flying typing.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Barbell
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Razor Beak
Your Flying monsters have +1 Multicast.
