Ranked run

Monster Ranger

Run b33t02zirbzmxus · Jul 25, 2026, 8:20 AM

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Patch unknownUpdated Jul 25, 2026, 1:40 PM3 observed rounds
Outcomeunknown
Record21
MMR1465?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:40 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Saberhorn
  • Electric × 2Galvanine · Bumblebolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,122 rounds together · 56% round win association2,122 observed win/loss round results
  • Boomagon + Saberhorn1,241 rounds together · 61% round win association1,241 observed win/loss round results
  • Bumblebolt + Cherubble982 rounds together · 57% round win association982 observed win/loss round results
  • Cherubble + Saberhorn853 rounds together · 53% round win association853 observed win/loss round results
  • Boomagon + Bumblebolt839 rounds together · 52% round win association839 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Cherubble + Ironcore357 rounds together · 48% round win association357 observed win/loss round results
  • Boomagon + Galvanine302 rounds together · 47% round win association302 observed win/loss round results
  • Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
  • Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
  • Cherubble + Galvanine123 rounds together · 42% round win association123 observed win/loss round results
  • Bumblebolt + Saberhorn119 rounds together · 45% round win association119 observed win/loss round results
  • Bumblebolt + Galvanine83 rounds together · 46% round win association83 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Ironcore: 30 · Galvanine: 30 · Bumblebolt: 9 · Saberhorn: 100
  • ShieldCherubble: 100
  • ShockGalvanine: 18 · Bumblebolt: 3

Round inventory

Trinkets

6 trinkets · 5 types

Power Band

Give the first monster you buy each day +20 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Wood Sword

Your monsters have +5 Damage.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Barbell

+5000 HP