Ranked run

Swim Coach

Run 4mfw4v32huw8lzq · Sep 16, 2026, 4:55 AM

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Patch unknownUpdated Sep 16, 2026, 5:07 AM2 observed rounds
Outcomeunknown
Record20
MMR953?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 5:07 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage300
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Orcana

Water

Tier 4 · Cost 45

Cooldown8s
Multicast
Heal200
Ongoing

Has an additional +400 Damage and +400 Heal for each ally of level 3 or above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

Adjacent allies apply their Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Steamscuttle · Kappow · Snapscald · Orcana
  • Dragon × 2Boomagon · Onsetra
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow, Snapscald, Orcana.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 20
  • DamageBoomagon: 40 · Kappow: 300 · Onsetra: 100
  • HealSteamscuttle: 90 · Snapscald: 100 · Orcana: 200

Round inventory

Trinkets

8 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.