Ranked run
Painter
Run u0w104x21muhxre · Sep 16, 2026, 9:25 AM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 12
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Shogapede
Tier 2 · Cost 30
After you buy a Bug monster, this gains +30% Cooldown Speed.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Onsetra · Dracana · Saberhorn
- Toxic × 2Cinnabark · Shogapede
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 200 · Dracana: 15 · Gachapod: 200 · Saberhorn: 100
- PoisonCinnabark: 10 · Shogapede: 6
Round inventory
Trinkets
45 trinkets · 33 types

Gold Nugget × 2
Increase Income by $3.

Bargain Bin
The first Common monster you buy each day is free.

Bug Net
Bug monsters in the shop cost 3 less.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Power Crown
Your top middle monster has +20 Damage.

Membership Card
You can use 1 additional Item each day.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Market License × 2
Increase shop rank by 1.

Power Bell
Monsters in your shop have +25 Damage.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Fire Bell
Fire monsters in your shop have +5 Burn.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights
+100 HP

Sapphire Amulet × 2
You receive 25% more Heal.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 2
+5000 HP

Gold Trophy
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Razor Beak
Your Flying monsters have +1 Multicast.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.
