Ranked run
Monster Ranger
Run v3hy5u6orf5f8xm · Sep 15, 2026, 12:44 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 13
Round result: win

Tengusto
Tier 4 · Cost 45
Has an additional +140 Damage for each Badge that you have.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Sarudo
Tier 3 · Cost 35
On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 5Tengusto · Pompummel · Kappow · Sarudo · Pawsperity
- Water × 2Sukoi · Kappow
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageTengusto: 50 · Pompummel: 300 · Sarudo: 300 · Pawsperity: 600
- HealSukoi: 80
Round inventory
Trinkets
167 trinkets · 37 types

Junk × 4
Does nothing.

Training Weights × 12
+100 HP

Quick Flag × 11
Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Bell × 3
Fire monsters in your shop have +5 Burn.

Gold Trophy × 9
On Victory Gain $8.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold Bracelet × 11
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 12
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bar
Increase Income by $10.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Fire Orb
Your Fire monsters have +3 Burn.

Topaz Ring × 12
Monsters in your shop have +10% Shield.

Wood Sword × 8
Your monsters have +5 Damage.

Boxing Glove × 15
On Victory Your team gains +5 Damage permanently.

Power Pouch × 13
When you buy an item, give your monsters +2 Damage.

Quick Bell × 9
Monsters in your shop have +5% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Haste Orb
Your monsters have +15% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Gold Nugget × 10
Increase Income by $3.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Rally Flag × 6
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Treasure Map × 3
Your next Trinket gift choices are 1 rarity tier higher.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Metronome × 4
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Barbell
+5000 HP

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
