Ranked run
Gentleman
Run 5t8wkd6902wuip5 · Sep 16, 2026, 1:22 AM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 15
Round result: win

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 60% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Rubbin · Gachapod · Shrinell · Dollhime · Vipair
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageQuillustrous: 180 · Rubbin: 120 · Gachapod: 240 · Shrinell: 480
- PoisonVipair: 15
Round inventory
Trinkets
42 trinkets · 22 types

Junk × 11
Does nothing.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 3
On Victory Gain $8.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Power Band
Give the first monster you buy each day +20 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Wood Sword
Your monsters have +5 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Gold Nugget
Increase Income by $3.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
