Ranked run
Swim Coach
Run 31r8ry1fr879imp · Aug 10, 2026, 11:11 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Aristobat
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Draconarch · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Formiqueen: 180 · Emperooze: 36 · Saberhorn: 100
- HealEmperooze: 54
- PoisonAristobat: 6
- ShieldCherubble: 100
Round inventory
Trinkets
13 trinkets · 8 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Market License
Increase shop rank by 1.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet × 3
You receive 25% more Heal.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.
