Ranked run
Swim Coach
Run 50a16u2ityq25hf · Sep 13, 2026, 12:19 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Pylong · Electranade · Humbolt
- Flying × 2Humbolt · Velocect
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Pylong, Electranade, Humbolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePylong: 1 · Humbolt: 45 · Ironcore: 30 · Velocect: 13
- ShieldCherubble: 100
- ShockPylong: 15 · Electranade: 56 · Humbolt: 1
Round inventory
Trinkets
9 trinkets · 7 types

Wood Sword × 2
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Power Bell
Monsters in your shop have +25 Damage.

Dryad's Charm
+30% HP

Topaz Amulet × 2
You receive 25% more Shield.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
