Ranked run
Gentleman
Run za4r595uuj3j0du · Sep 16, 2026, 2:39 AM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 19
Round result: loss

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +240% Cooldown Speed permanently.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 2Pompummel · Ninflora
- Grass × 2Ginsage · Ninflora
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +240% Cooldown Speed permanently.Potential interaction with Ninflora.
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ginsage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Omnichrome: 1 · Ginsage: 3,600 · Ninflora: 150
- ShieldOpalion: 84
Round inventory
Trinkets
28 trinkets · 19 types

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Amulet
You receive 25% more Shield.

Market License
Increase shop rank by 1.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Barbell × 2
+5000 HP

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
