Ranked run
Masked Man
Run 5cp2gu9zrxcp5y4 · Sep 15, 2026, 4:54 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 12
Round result: win

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Gachapod · Pawsperity · Mallogre · Shrinell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 100 · Pawsperity: 600 · Mallogre: 100 · Shrinell: 320 · Boomagon: 40 · Gachapod: 100
- ShieldMallogre: 100
Round inventory
Trinkets
71 trinkets · 32 types

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Junk × 11
Does nothing.

Wood Sword × 2
Your monsters have +5 Damage.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Gold Nugget × 5
Increase Income by $3.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Power Crown
Your top middle monster has +20 Damage.

Training Weights × 2
+100 HP

Poison Orb
Your Toxic monsters have +3 Poison.

Topaz Amulet
You receive 25% more Shield.

Gold Trophy × 2
On Victory Gain $8.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Sapphire Amulet
You receive 25% more Heal.

Haste Orb
Your monsters have +15% Cooldown Speed.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Rocket Boots
Monsters in your shop gain Flying typing.

Power Bell
Monsters in your shop have +25 Damage.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
