Ranked run

Lucky Girl

Run q35pz21h4vch9ni · Aug 11, 2026, 3:45 AM

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Patch unknownUpdated Aug 11, 2026, 5:14 AM8 observed rounds
Outcomeunknown
Record26
MMR1468?
Tiermaster

Trainer effect

Lucky Girl

Monsters in your shop have a 10% chance to be SHINY.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 11, 2026, 5:14 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn8
Shield80
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast4
Burn4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock60
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Sunsage · Magmite · Blazewing · Lignite
  • Flying × 2Velocect · Blazewing

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmite, Blazewing, Lignite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect5,997 rounds together · 55% round win association5,997 observed win/loss round results
  • Magmite + Sunsage2,917 rounds together · 62% round win association2,917 observed win/loss round results
  • Magmite + Velocect1,122 rounds together · 59% round win association1,122 observed win/loss round results
  • Lignite + Magmite674 rounds together · 47% round win association674 observed win/loss round results
  • Sunsage + Velocect656 rounds together · 58% round win association656 observed win/loss round results
  • Blazewing + Magmite481 rounds together · 39% round win association481 observed win/loss round results
  • Electranade + Magmite292 rounds together · 60% round win association292 observed win/loss round results
  • Blazewing + Lignite210 rounds together · 31% round win association210 observed win/loss round results
  • Electranade + Sunsage172 rounds together · 58% round win association172 observed win/loss round results
  • Blazewing + Velocect145 rounds together · 36% round win association145 observed win/loss round results
  • Lignite + Sunsage91 rounds together · 41% round win association91 observed win/loss round results
  • Blazewing + Electranade85 rounds together · 47% round win association85 observed win/loss round results
  • Blazewing + Sunsage46 rounds together · 43% round win association46 observed win/loss round results
  • Lignite + Velocect12 rounds together · 42% round win association12 observed win/loss round results
  • Electranade + Lignite7 rounds together · 43% round win association7 observed win/loss round results

Team toolkit

  • BurnSunsage: 18 · Magmite: 8 · Blazewing: 4 · Lignite: 3
  • DamageSunsage: 18 · Velocect: 20
  • ShieldMagmite: 80
  • ShockElectranade: 60

Round inventory

Trinkets

4 trinkets · 4 types

Quick Bell

Monsters that appear in your shop gain +5% Cooldown Speed permanently.

Training Weights

+100 max HP.

Gold Nugget

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.