Ranked run
Lucky Girl
Run q35pz21h4vch9ni · Aug 11, 2026, 3:45 AM
Patch unknownUpdated Aug 11, 2026, 5:14 AM8 observed rounds

Trainer effect
Lucky Girl
Monsters in your shop have a 10% chance to be SHINY.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Aug 11, 2026, 5:14 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1 · Shiny

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn6
Damage6
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1 · Shiny

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn6
Damage6
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast2
Damage15
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1 · Shiny

Electranade
Electric
Tier 2 · Cost 25
Cooldown4.5s
Multicast—
Shock30
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Electranade + Velocect5,997 rounds together · 55% round win association5,997 observed win/loss round results
- Scorchimp + Velocect656 rounds together · 58% round win association656 observed win/loss round results
- Electranade + Scorchimp172 rounds together · 58% round win association172 observed win/loss round results
Team toolkit
- BurnScorchimp: 6 · Scorchimp: 6
- DamageScorchimp: 6 · Scorchimp: 6 · Velocect: 15
- ShockElectranade: 30
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
