Ranked run

Lucky Girl

Run q35pz21h4vch9ni · Aug 11, 2026, 3:45 AM

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Patch unknownUpdated Aug 11, 2026, 5:14 AM8 observed rounds
Outcomeunknown
Record26
MMR1468?
Tiermaster

Trainer effect

Lucky Girl

Monsters in your shop have a 10% chance to be SHINY.

Selected team

Round 4

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 11, 2026, 5:14 AM6 board slots2 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn4
Shield40
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn4
Shield40
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock30
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 2Sunsage · Magmite

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmite, Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect5,997 rounds together · 55% round win association5,997 observed win/loss round results
  • Magmite + Sunsage2,917 rounds together · 62% round win association2,917 observed win/loss round results
  • Magmite + Velocect1,122 rounds together · 59% round win association1,122 observed win/loss round results
  • Sunsage + Velocect656 rounds together · 58% round win association656 observed win/loss round results
  • Electranade + Magmite292 rounds together · 60% round win association292 observed win/loss round results
  • Electranade + Sunsage172 rounds together · 58% round win association172 observed win/loss round results

Team toolkit

  • BurnSunsage: 18 · Magmite: 4 · Magmite: 4
  • DamageSunsage: 18 · Velocect: 15 · Velocect: 15
  • ShieldMagmite: 40 · Magmite: 40
  • ShockElectranade: 30

Round inventory

Trinkets

2 trinkets · 2 types

Quick Bell

Monsters that appear in your shop gain +5% Cooldown Speed permanently.

Training Weights

+100 max HP.