Ranked run
Swim Coach
Run qotpfbimjispn8q · Sep 4, 2026, 7:53 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Humbolt · Pylong · Electranade
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Electranade.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 100 · Humbolt: 40 · Ironcore: 30 · Pylong: 1
- ShieldCherubble: 100
- ShockHumbolt: 1 · Pylong: 15 · Electranade: 84
Round inventory
Trinkets
12 trinkets · 7 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Market License × 3
Increase shop rank by 1.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
