Ranked run
Swim Coach
Run ycreshtf1kgppl7 · Sep 7, 2026, 8:49 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +2 Burn permanently.
No equipment observed on this monster.

Pyronade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Ignit
Tier 3 · Cost 40
Evolve.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Pyronade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Magmalith · Pyronade · Ignit · Sunsage
Ability text matches
- Magmalith references FireGive the Fire ally above +2 Burn permanently.Potential interaction with Pyronade, Ignit, Sunsage, Pyronade.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Pyronade, Ignit, Pyronade.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmalith: 5 · Pyronade: 18 · Ignit: 1 · Sunsage: 15 · Pyronade: 18
- DamageSunsage: 15
- ShieldCherubble: 100
Round inventory
Trinkets
6 trinkets · 2 types

Wood Sword × 3
Your monsters have +5 Damage.

Gold Trophy × 3
On Victory Gain $8.
