Ranked run
Swim Coach
Run ycreshtf1kgppl7 · Sep 7, 2026, 8:49 AM
Patch unknownUpdated Sep 7, 2026, 10:07 AM14 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 2
Round result: win
Patch unknownUpdated Sep 7, 2026, 10:07 AM5 board slots1 trinkets
5 of 6board slots filled
Slot 1Level 1

Pyronade
Fire
Tier 2 · Cost 25
Cooldown4.5s
Multicast—
Burn18
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn5
Damage5
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 2

Stingarde
Bug
Tier 1 · Cost 10
Cooldown6s
Multicast—
Damage300
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast2
Damage15
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 5Level 1

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown6s
Multicast—
Heal30
On Cast
+20 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Stingarde · Velocect
- Fire × 2Pyronade · Scorchimp
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnPyronade: 18 · Scorchimp: 5
- DamageScorchimp: 5 · Stingarde: 300 · Velocect: 15
- HealMosslug: 30
Round inventory
Trinkets
1 trinkets · 1 types

Wood Sword
Your monsters have +5 Damage.
