Ranked run
Swim Coach
Run 3aso0c3j1zl70qq · Aug 23, 2026, 2:45 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +12 Multicast for this battle.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +4 Shock for this battle.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Aster · Shelldra · Plunderbird
- Dragon × 2Draconarch · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Plunderbird, Aster.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Aster, Shelldra, Plunderbird.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Shelldra: 30 · Galvanine: 20 · Plunderbird: 1
- HealAster: 40 · Shelldra: 30 · Plunderbird: 28 · Aster: 40
- ShockGalvanine: 12
Round inventory
Trinkets
7 trinkets · 5 types

Sapphire Amulet
You receive 25% more Heal.

Gold Trophy
On Victory Gain $8.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.
