Ranked run

Swim Coach

Run ip29o3apehkjc3y · Aug 12, 2026, 2:28 AM

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Patch unknownUpdated Aug 12, 2026, 4:06 AM12 observed rounds
Outcomeunknown
Record75
MMR1434?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 12, 2026, 4:06 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2

Stalagrove

GrassRock

Tier 3 · Cost 35

Cooldown5.5s
Multicast
Shield60
Ability / passive

Whenever your team gains Shield, this gains Damage for this battle equal to 30% of the Shield gained.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Dryadell

Grass

Tier 4 · Cost 45

Cooldown6s
Multicast2
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
On Battle Start

+30 Shield and +3 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 4Stalagrove · Coalem · Cherubble · Magmite
  • Fire × 3Coalem · Sunsage · Magmite
  • Grass × 2Stalagrove · Dryadell

Ability text matches

  • Dryadell references GrassTrigger the Grass ally above.Potential interaction with Stalagrove.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Coalem, Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Dryadell3,191 rounds together · 58% round win association3,191 observed win/loss round results
  • Magmite + Sunsage3,125 rounds together · 63% round win association3,125 observed win/loss round results
  • Cherubble + Coalem1,937 rounds together · 43% round win association1,937 observed win/loss round results
  • Cherubble + Magmite1,932 rounds together · 47% round win association1,932 observed win/loss round results
  • Coalem + Stalagrove1,612 rounds together · 57% round win association1,612 observed win/loss round results
  • Dryadell + Stalagrove1,540 rounds together · 60% round win association1,540 observed win/loss round results
  • Coalem + Dryadell1,290 rounds together · 58% round win association1,290 observed win/loss round results
  • Coalem + Magmite926 rounds together · 44% round win association926 observed win/loss round results
  • Cherubble + Stalagrove887 rounds together · 53% round win association887 observed win/loss round results
  • Magmite + Stalagrove245 rounds together · 49% round win association245 observed win/loss round results
  • Dryadell + Magmite206 rounds together · 48% round win association206 observed win/loss round results
  • Cherubble + Sunsage170 rounds together · 61% round win association170 observed win/loss round results
  • Coalem + Sunsage28 rounds together · 39% round win association28 observed win/loss round results
  • Sunsage + Stalagrove11 rounds together · 45% round win association11 observed win/loss round results
  • Dryadell + Sunsage7 rounds together · 29% round win association7 observed win/loss round results

Team toolkit

  • BurnCoalem: 20 · Sunsage: 15 · Magmite: 12
  • DamageDryadell: 70 · Sunsage: 15
  • ShieldStalagrove: 60 · Coalem: 450 · Cherubble: 100 · Magmite: 120

Round inventory

Trinkets

9 trinkets · 8 types

Hero's Sword

Your monsters have +12 Damage.

Gold Nugget

At the start of each day, gain $3.

Power Pouch × 2

When you buy an item, give every monster on your team and bench +2 Damage permanently.

Wood Sword

Your monsters have +5 Damage.

Power Band

Give the first monster you buy each day +20 Damage permanently.

Gold Trophy

On Victory Gain $8.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell

Monsters that appear in your shop gain +30% Cooldown Speed permanently.