Ranked run

Musician

Run xao5msr3d3jua9v · Aug 29, 2026, 4:49 PM

Back to profile
Patch unknownUpdated Aug 29, 2026, 7:23 PM11 observed rounds
Outcomeunknown
Record101
MMR1768?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 29, 2026, 7:23 PM5 board slots7 trinkets
5 of 6board slots filled
Slot 1Level 4

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock336
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 14 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageCicadence: 100 · Ironcore: 30 · Velocect: 13
  • ShieldCherubble: 100
  • ShockElectranade: 336

Round inventory

Trinkets

7 trinkets · 6 types

Gold Trophy

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.