Ranked run
Swim Coach
Run 5xtb9m9n4khzb2p · Sep 2, 2026, 9:05 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Aster · Shelldra · Plunderbird · Dirgefin
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Plunderbird, Dirgefin.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Plunderbird: 1 · Dirgefin: 50
- HealAster: 40 · Shelldra: 15 · Plunderbird: 35 · Dirgefin: 100
- ShieldCherubble: 100
- ShockElectranade: 84
Round inventory
Trinkets
10 trinkets · 7 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Power Crown
Your top middle monster has +20 Damage.

Silver Watch × 2
When a monster levels up, it gains +15% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Sapphire Amulet × 3
You receive 25% more Heal.

Mighty Bell
Monsters in your shop have +200 Damage.
