Ranked run
Swim Coach
Run hlv65wsnydssxah · Sep 4, 2026, 12:26 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Emperooze · Aster · Plunderbird
- Dragon × 2Boomagon · Saberhorn
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Emperooze, Aster, Plunderbird.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze, Aster, Plunderbird.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Boomagon: 40 · Plunderbird: 1 · Saberhorn: 100
- HealEmperooze: 45 · Aster: 40 · Aster: 40 · Plunderbird: 35
Round inventory
Trinkets
5 trinkets · 3 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Power Crown
Your top middle monster has +20 Damage.
