Ranked run
Monster Ranger
Run x3i2coztye41ms2 · Sep 4, 2026, 3:03 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 13
Round result: win

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 2 second(s).
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this and gain +3 Shock permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Galvanine · Pylong · Frizzly
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Pylong, Frizzly.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGalvanine: 10 · Ironcore: 30 · Clawnetic: 60 · Pylong: 1 · Frizzly: 1 · Saberhorn: 100
- ShockGalvanine: 6 · Pylong: 15 · Frizzly: 24
Round inventory
Trinkets
7 trinkets · 7 types

Market License
Increase shop rank by 1.

Power Band
Give the first monster you buy each day +20 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Power Crown
Your top middle monster has +20 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Barbell
+5000 HP

Echo Bell
When you buy a 0 cost item, use it an additional time.
