Ranked run
Swim Coach
Run bjdat0iubcis1d8 · Aug 24, 2026, 10:04 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: win

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +2 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Humbolt · Pylong · Galvanine
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Galvanine.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageHumbolt: 40 · Ironcore: 30 · Dryadell: 70 · Pylong: 1 · Galvanine: 10 · Shelldra: 15
- HealShelldra: 15
- ShockHumbolt: 1 · Pylong: 15 · Galvanine: 6
Round inventory
Trinkets
10 trinkets · 9 types

Wood Sword
Your monsters have +5 Damage.

Gold Trophy
On Victory Gain $8.

Gold Bar
At the start of each day, gain $10.

Membership Card
You can use 1 additional Item each day.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet
You receive 25% more Heal.

Razor Beak
Your Flying monsters have +1 Multicast.

Market License
Increase shop rank by 1.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
