Ranked run
Mad Scientist
Run 9tcpyrur4zq84nq · Sep 4, 2026, 5:19 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 10
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.
Rubbin
Tier ? · Cost ?
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.
Vipair
Tier ? · Cost ?
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.
Miasmaw
Tier ? · Cost ?
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.
Vengrieve
Tier ? · Cost ?
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Draconarch · Celestia
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Celestia: 130
Round inventory
Trinkets
30 trinkets · 11 types
junk × 20
Effect unavailable.
bargain bin
Effect unavailable.

Wood Sword
Your monsters have +5 Damage.

Power Bell
Monsters in your shop have +25 Damage.
quick flag
Effect unavailable.

Gold Trophy
On Victory Gain $8.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.
tempo charm
Effect unavailable.
metal bat
Effect unavailable.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
