Ranked run
Swim Coach
Run 5seqft3dv8smrvg · Sep 2, 2026, 1:38 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+20 Damage for this battle.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Joltail · Humbolt · Frizzly
- Water × 2Emperooze · Mosslug
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Humbolt, Frizzly.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Joltail: 1 · Humbolt: 30 · Emperooze: 30 · Frizzly: 1
- HealEmperooze: 45 · Mosslug: 30
- ShockJoltail: 4 · Humbolt: 1 · Frizzly: 16
Round inventory
Trinkets
5 trinkets · 4 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Silver Watch
When a monster levels up, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
