Ranked run
Swim Coach
Run kzxi36zp3lcjkzb · Aug 29, 2026, 7:22 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: win

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Galvanine · Pylong · Electranade
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Pylong, Electranade.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Ironcore: 30 · Galvanine: 10 · Pylong: 1
- HealShelldra: 15
- ShieldCherubble: 100
- ShockGalvanine: 6 · Pylong: 15 · Electranade: 84
Round inventory
Trinkets
9 trinkets · 8 types

Wood Sword
Your monsters have +5 Damage.

Gold Nugget
At the start of each day, gain $3.

Power Crown
Your top middle monster has +20 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic
At the start of each day, gain $30.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.
