Ranked run
Swim Coach
Run jmfmqxdzlbskkx1 · Aug 31, 2026, 1:17 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+2 Shock for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Aster · Plunderbird
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Plunderbird, Aster, Plunderbird.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Aster, Plunderbird, Plunderbird.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Bumblebolt: 6 · Plunderbird: 1 · Plunderbird: 1
- HealAster: 40 · Plunderbird: 25 · Aster: 40 · Plunderbird: 35
- ShockBumblebolt: 2
Round inventory
Trinkets
5 trinkets · 4 types

Gold Trophy
On Victory Gain $8.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
