Ranked run
Lucky Girl
Run ffia2bj6m1dhksd · Sep 6, 2026, 3:22 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 10
Round result: loss

Brawlmantis
Tier 2 · Cost 30
This and Common allies gain +12 Damage permanently.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
+4 Shock permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Brawlmantis · Velocect
- Dragon × 2Boomagon · Draconarch
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBrawlmantis: 60 · Velocect: 25 · Emperooze: 30 · Boomagon: 40 · Joltail: 3 · Draconarch: 100
- HealEmperooze: 45
- ShockJoltail: 12
Round inventory
Trinkets
6 trinkets · 4 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2
On Victory Gain $8.

Gold Nugget
At the start of each day, gain $3.

Power Crown
Your top middle monster has +20 Damage.
