Ranked run

Swim Coach

Run uw9rdjm6vlz6zvz · Aug 31, 2026, 4:30 AM

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Patch unknownUpdated Aug 31, 2026, 5:24 AM4 observed rounds
Outcomeunknown
Record04
MMR1127?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 4

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 31, 2026, 5:24 AM4 board slots5 trinkets
4 of 6board slots filled
Slot 1Level 3

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown6s
Multicast
Heal90
On Cast

+60 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Stingarde

Bug

Tier 1 · Cost 10

Cooldown6s
Multicast
Damage150
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Mosslug · Aster · Emperooze

Ability text matches

  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Mosslug, Emperooze.

Recent pair signals

Current Balance 14 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageEmperooze: 30 · Stingarde: 150
  • HealMosslug: 90 · Aster: 40 · Emperooze: 45

Round inventory

Trinkets

5 trinkets · 4 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Hero's Sword

Your monsters have +12 Damage.

Gold Nugget

At the start of each day, gain $3.

Wood Sword

Your monsters have +5 Damage.