Ranked run
Swim Coach
Run qx4vou7y47j2tla · Aug 23, 2026, 6:20 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Aster · Emperooze · Torrantler
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Emperooze, Torrantler.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Emperooze.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Emperooze: 30 · Formiqueen: 180
- HealAster: 40 · Emperooze: 45 · Torrantler: 200
- ShieldCherubble: 100
Round inventory
Trinkets
14 trinkets · 10 types

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Poison Orb
Your Toxic monsters have +3 Poison.

Membership Card
You can use 1 additional Item each day.

Bug Net
Bug monsters in the shop cost 3 less.

Sapphire Amulet × 2
You receive 25% more Heal.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell
+5000 HP
