Ranked run
Swim Coach
Run jbyl601ktjykngr · Sep 5, 2026, 8:41 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Wishwash
Tier 4 · Cost 40
Gain a random Rare trinket.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $2.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Wishwash · Aster · Emperooze · Torrantler · Plunderbird · Sirenade
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Wishwash, Emperooze, Torrantler, Plunderbird, Sirenade.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Wishwash, Aster, Emperooze, Plunderbird, Sirenade.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Plunderbird: 1
- HealWishwash: 300 · Aster: 40 · Emperooze: 45 · Torrantler: 200 · Plunderbird: 55 · Sirenade: 200
Round inventory
Trinkets
39 trinkets · 15 types

Gold Nugget × 3
At the start of each day, gain $3.

Power Crown × 2
Your top middle monster has +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Sapphire Amulet × 2
You receive 25% more Heal.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Metronome × 5
When your monster cast, they gain +10 Damage for this battle.

Silver Watch × 3
When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Terrarium × 3
Your Bug monsters have +20% Damage.

Warhorn × 6
On Battle Start Your monsters gain +10 Damage permanently.

Power Bell × 3
Monsters in your shop have +25 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fancy Sword
Your monsters have +3% Damage for each trinket you have.
