Ranked run
Swim Coach
Run 07etqaw27k4mhe0 · Sep 5, 2026, 8:15 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Pyronade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +2 Burn permanently.
No equipment observed on this monster.

Pyronade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Pyronade · Magmalith · Sunsage
Ability text matches
- Magmalith references FireGive the Fire ally above +2 Burn permanently.Potential interaction with Pyronade, Pyronade, Sunsage.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Pyronade, Magmalith, Pyronade.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnPyronade: 36 · Magmalith: 5 · Pyronade: 18 · Sunsage: 15
- DamageGildshell: 1 · Draconarch: 100 · Sunsage: 15
Round inventory
Trinkets
5 trinkets · 4 types

Gold Trophy × 2
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
