Ranked run
Swim Coach
Run pi0tpoqbaf5blv1 · Aug 24, 2026, 11:56 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Emperooze · Plunderbird · Aster
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Emperooze, Plunderbird.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Emperooze: 30 · Formiqueen: 180 · Plunderbird: 1
- HealEmperooze: 45 · Plunderbird: 55 · Aster: 40
Round inventory
Trinkets
11 trinkets · 10 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Power Crown × 2
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic
At the start of each day, gain $30.

Power Band
Give the first monster you buy each day +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
