Ranked run
Swim Coach
Run tzyzcxmp9yi9ez4 · Aug 28, 2026, 3:32 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +1 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Emperooze · Plunderbird · Aster · Shelldra
- Dragon × 2Boomagon · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze, Plunderbird, Shelldra.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Boomagon: 40 · Emperooze: 30 · Plunderbird: 1 · Shelldra: 15
- HealEmperooze: 45 · Plunderbird: 35 · Aster: 40 · Shelldra: 15
Round inventory
Trinkets
4 trinkets · 4 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Nugget
At the start of each day, gain $3.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.
