Ranked run
Swim Coach
Run 8nw7szj61gwnkwg · Aug 30, 2026, 1:34 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Onsetra
Tier 5 · Cost 50
Ally behind apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +300% Shock.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Formiqueen · Velocect · Bumblebolt
- Electric × 2Pylong · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Bumblebolt.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 200 · Formiqueen: 180 · Velocect: 20 · Pylong: 1 · Bumblebolt: 9 · Ironcore: 30
- ShockPylong: 15 · Bumblebolt: 3
Round inventory
Trinkets
10 trinkets · 8 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Gold Trophy
On Victory Gain $8.

Gold Bar
At the start of each day, gain $10.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Bug Net
Bug monsters in the shop cost 3 less.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.
