Ranked run
Swim Coach
Run hrc7zyj9i2pte3n · Aug 22, 2026, 9:44 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Velocect · Formiqueen
- Electric × 2Pylong · Electranade
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePylong: 1 · Velocect: 13 · Onsetra: 100 · Formiqueen: 180
- ShieldCherubble: 100
- ShockPylong: 15 · Electranade: 84
Round inventory
Trinkets
16 trinkets · 10 types

Gold Trophy
On Victory Gain $8.

Wood Sword × 3
Your monsters have +5 Damage.

Gold Bar
At the start of each day, gain $10.

Power Crown × 2
Your top middle monster has +20 Damage.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Silver Watch
When a monster levels up, it gains +15% Cooldown Speed.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Charm
+25% HP

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.
