Ranked run
Swim Coach
Run ce798kzc9pfhg6s · Aug 30, 2026, 4:53 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +2 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Emperooze · Plunderbird · Aster · Shelldra
- Dragon × 3Saberhorn · Draconarch · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Emperooze, Plunderbird, Shelldra.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Plunderbird: 1 · Saberhorn: 100 · Draconarch: 100 · Shelldra: 15
- HealEmperooze: 45 · Plunderbird: 35 · Aster: 40 · Shelldra: 15
Round inventory
Trinkets
12 trinkets · 9 types

Wood Sword × 2
Your monsters have +5 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Market License
Increase shop rank by 1.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Charm
+25% HP
