Ranked run
Swim Coach
Run aixk3t8znwie1f1 · Sep 5, 2026, 2:50 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +25% Cooldown Speed.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 4Bumblebolt · Gildshell · Formiqueen · Velocect
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBumblebolt: 9 · Ironcore: 30 · Gildshell: 1 · Formiqueen: 60 · Velocect: 25
- ShieldCherubble: 100
- ShockBumblebolt: 3
Round inventory
Trinkets
5 trinkets · 4 types

Gold Nugget × 2
At the start of each day, gain $3.

Market License
Increase shop rank by 1.

Gold Bar
At the start of each day, gain $10.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
