Ranked run
Swim Coach
Run e7fofzhle0qe877 · Aug 29, 2026, 1:21 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 17
Round result: win

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +180 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Sirenade · Aster · Plunderbird · Shelldra · Torrantler
Ability text matches
- Aster references WaterAdjacent Water allies gain +180 Heal permanently.Potential interaction with Sirenade, Plunderbird, Shelldra, Torrantler.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Aster, Plunderbird, Shelldra.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Shelldra: 15
- HealSirenade: 200 · Aster: 160 · Plunderbird: 55 · Shelldra: 15 · Torrantler: 200
- ShieldCherubble: 100
Round inventory
Trinkets
22 trinkets · 12 types

Power Pouch × 7
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 2
At the start of each day, gain $3.

Power Crown
Your top middle monster has +20 Damage.

Mysterious Mask
Choose a trainer and gain their ability.

Mighty Bell
Monsters in your shop have +200 Damage.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Excalibur
Your monsters have +350 Damage.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Metronome
When your monster cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each trinket you have.
