Ranked run
Swim Coach
Run 2oilmah2v40yzd1 · Aug 31, 2026, 3:30 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Plunderbird · Aster · Sirenade · Shelldra
- Dragon × 2Boomagon · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Plunderbird, Sirenade, Shelldra.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Boomagon: 40 · Shelldra: 15 · Frizzly: 1
- HealPlunderbird: 44 · Aster: 40 · Sirenade: 100 · Shelldra: 15
- ShockFrizzly: 8
Round inventory
Trinkets
7 trinkets · 4 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.
