Ranked run
Swim Coach
Run zafnojtsp3rildi · Sep 5, 2026, 6:26 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Craghorn
Tier 2 · Cost 30
When you use an item, this gains +40 Damage and Shield.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
The next 3 items in your shop will be Berries.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Boomagon · Saberhorn
- Grass × 2Craghorn · Berroon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Craghorn: 20 · Saberhorn: 100 · Boomagon: 40 · Berroon: 40
- ShieldCraghorn: 20
Round inventory
Trinkets
7 trinkets · 6 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget
At the start of each day, gain $3.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Market License
Increase shop rank by 1.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mighty Bell
Monsters in your shop have +200 Damage.
