Ranked run
Swim Coach
Run qqv88sxmbj0ckne · Sep 4, 2026, 12:37 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: loss

Cicadence
Tier 3 · Cost 25
Trigger the Bug ally above.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Stingarde
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Emperooze · Mosslug · Aster
- Bug × 2Cicadence · Stingarde
Ability text matches
- Cicadence references BugTrigger the Bug ally above.Potential interaction with Stingarde.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze, Mosslug.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCicadence: 100 · Boomagon: 40 · Emperooze: 30 · Stingarde: 450
- HealEmperooze: 45 · Mosslug: 90 · Aster: 40
Round inventory
Trinkets
10 trinkets · 8 types

Gold Nugget
At the start of each day, gain $3.

Hero's Sword
Your monsters have +12 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 2
+100 HP

Gold Trophy × 2
On Victory Gain $8.

Sapphire Amulet
You receive 25% more Heal.

Wood Sword
Your monsters have +5 Damage.

Power Crown
Your top middle monster has +20 Damage.
