Ranked run
Swim Coach
Run jw8jlje8xj4aa1x · Sep 2, 2026, 12:52 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +1 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Emperooze · Shelldra · Mosslug · Aster
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Emperooze, Shelldra, Mosslug, Shelldra.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 40
- DamageEmperooze: 30 · Shelldra: 15 · Shelldra: 15
- HealEmperooze: 45 · Shelldra: 15 · Mosslug: 90 · Aster: 40 · Shelldra: 15
- ShieldCoalem: 900
Round inventory
Trinkets
12 trinkets · 9 types

Training Weights
+100 HP

Gold Trophy × 2
On Victory Gain $8.

Market License
Increase shop rank by 1.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Terrarium
Your Bug monsters have +20% Damage.

Sapphire Amulet × 3
You receive 25% more Heal.

Mysterious Mask
Choose a trainer and gain their ability.

Mysterious Charm
+25% HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
