Ranked run
Swim Coach
Run siv033j3zywn8ju · Sep 5, 2026, 2:53 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: win

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +4 Shock for this battle.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 4Pylong · Galvanine · Frizzly · Humbolt
- Flying × 2Velocect · Humbolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine, Frizzly, Humbolt.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePylong: 1 · Galvanine: 20 · Frizzly: 1 · Velocect: 25 · Ironcore: 30 · Humbolt: 45
- ShockPylong: 15 · Galvanine: 12 · Frizzly: 24 · Humbolt: 1
Round inventory
Trinkets
9 trinkets · 8 types

Hero's Sword
Your monsters have +12 Damage.

Gold Trophy
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Gold Nugget
At the start of each day, gain $3.

Razor Beak
Your Flying monsters have +1 Multicast.

Barbell
+5000 HP

Silver Watch
When a monster levels up, it gains +15% Cooldown Speed.
