Ranked run
Lucky Girl
Run f6z56ba6kcxyiem · Sep 6, 2026, 12:04 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 9
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Electranade · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade, Bumblebolt.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade, Bumblebolt.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Bumblebolt: 9 · Ironcore: 30 · Plunderbird: 1
- HealPlunderbird: 28
- ShieldCherubble: 100
- ShockElectranade: 56 · Bumblebolt: 3
Round inventory
Trinkets
10 trinkets · 8 types

Gold Trophy × 3
On Victory Gain $8.

Hero's Sword
Your monsters have +12 Damage.

Bug Net
Bug monsters in the shop cost 3 less.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Market License
Increase shop rank by 1.

Gold Nugget
At the start of each day, gain $3.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.
